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  • Farseer physics 3.3.1 and XNA, Platformer character

    Jan 2, 2013

  • Facial Feature Detection, the result

    Oct 25, 2012

  • C# Asynchronous sockets revisited

    Sep 9, 2012

  • Farseer physics 3.3.1 and XNA, Joints

    Sep 6, 2012

  • Farseer physics 3.3.1 and XNA

    Aug 19, 2012

  • Thesis, upper sets in partially ordered sets

    Jul 6, 2012

  • Using JavaScript as a script engine in XNA/C#

    Jun 5, 2012

  • Cutting away archways and roofs to keep the player character visible

    May 19, 2012

  • Sidestep, Facial Feature Detection

    Feb 24, 2012

  • Another faster version of A* (2D+3D) in C#

    Sep 24, 2011

  • Nixxes internship post-mortem

    Sep 5, 2011

  • Internship at Nixxes (cooperating with Ubisoft Montreal)

    Jul 3, 2011

  • Science LinX Herschel Exhibit

    Jun 19, 2011

  • Codesnippet, A simple custom hexagon shape for WPF/Silverlight

    May 24, 2011

  • XNA stereoscopic 3D using anyglyphs and red/cyan 3D-glasses

    May 8, 2011

  • CodeSnippet, Quad renderer

    May 7, 2011

  • Codesnippet, VertexPositionColorNormal

    Apr 13, 2011

  • OpenGL Slides 2, Gooch Illumination and edge detection

    Apr 9, 2011

  • REST Echo Service

    Mar 23, 2011

  • OpenGL Slides

    Mar 20, 2011

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Tech Lead at bol.com - Game Technology Enthusiast