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Generating Asteroids
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The magic of real-time rendering in games
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Text rendering in MonoGame
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Roy-T.AStar, a NuGet package for A* path finding
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Installing XNA 4 under Visual Studio 2017
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Conversion to Jekyll
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Customizable Touch-Friendly TimePicker Clock for WPF
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BitBucket Account
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Graduation, Jobs, Roslyn
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Codesnippet, Poor man's benchmark, or quickly timing things in C#
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2D Lighting and Shadows Preview
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Building SDL on Windows for use with Haskell / Cabal
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LUA Syntax highlighting in Visual Studio 2012 and Visual Studio 2013 (Preview)
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Internship at Abbey Games
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Darkest of Games
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A Self Balancing Creature
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Post-Complement Color Grading
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GPU Based Path Tracer
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Presentation, High Quality Adaptive Soft Shadow Mapping
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55 months of blogging, some statistics