A Self Balancing Creature
I’ve been finishing up the last few courses for my MSc degree (next year I will fully devote to research). This means that I didn’t have time to create original content for this blog. But for one of the courses (Master Level Game Physics) by Nicolas Pronost I created a self balancing creature. This was quite a cool project so I’d like to share the video with you guys.
The creature keeps balance by trying to keep the center of mass above the center of support. This is done by feeding the joint errors into PID-Controllers. The gains for the PID-Controllers were found using a self-learning algorithm (based on Simulated Annealing). The simulation also contained a muscle-actuated version (not shown in the video).
We used the Bullet Physics Engine to make this all work, however I cannot really recommend it. The documentation is horrid and we encountered a few very nasty bugs regarding joint constraints and motors.
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