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  • Traversal algorithms using yield

    Feb 12, 2011

  • Wrapping effect files into proper classes

    Feb 6, 2011

  • An example of the ref keyword in C# (for structs and classes)

    Jan 22, 2011

  • Deferred Rendering in XNA4.0 Source Code

    Dec 28, 2010

  • Code snippet, EventLog wrapper

    Nov 21, 2010

  • Codesnippet, handy input manager

    Nov 5, 2010

  • Custom XML Serialization in C#

    Oct 24, 2010

  • Second place on the SgtConker XNA tutorial contest

    Oct 7, 2010

  • XNA, Proxyclasses to 'Serialize' assets using the IntermediateSerializer

    Sep 28, 2010

  • XNA Farseer platformer physics tutorial

    Sep 10, 2010

  • Hollandia progress report

    Aug 27, 2010

  • XNA, Accessing ContentManager and GraphicsDevice anywhere anytime, the GameServiceContainer

    Aug 25, 2010

  • Hollandia and Farseer physics

    Aug 20, 2010

  • XNA, Preventing starvation/underflow when moving 2D objects slower than 1 pixel per frame

    Aug 12, 2010

  • XNA XML ContentImporter

    Aug 7, 2010

  • More A* improvements

    Jun 27, 2010

  • Serialization, BLOB, INI, XML and JSON

    Apr 12, 2010

  • Immediate GUIs in XNA, Scrollbars

    Mar 30, 2010

  • Immediate GUIs in XNA, Setup and a button

    Mar 10, 2010

  • Getting the Left, Forward and Back vectors from a View Matrix directly

    Mar 4, 2010

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Tech Lead at bol.com - Game Technology Enthusiast