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Traversal algorithms using yield
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Wrapping effect files into proper classes
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An example of the ref keyword in C# (for structs and classes)
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Deferred Rendering in XNA4.0 Source Code
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Code snippet, EventLog wrapper
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Codesnippet, handy input manager
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Custom XML Serialization in C#
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Second place on the SgtConker XNA tutorial contest
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XNA, Proxyclasses to 'Serialize' assets using the IntermediateSerializer
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XNA Farseer platformer physics tutorial
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Hollandia progress report
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XNA, Accessing ContentManager and GraphicsDevice anywhere anytime, the GameServiceContainer
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Hollandia and Farseer physics
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XNA, Preventing starvation/underflow when moving 2D objects slower than 1 pixel per frame
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XNA XML ContentImporter
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More A* improvements
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Serialization, BLOB, INI, XML and JSON
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Immediate GUIs in XNA, Scrollbars
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Immediate GUIs in XNA, Setup and a button
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Getting the Left, Forward and Back vectors from a View Matrix directly