Upcoming A* pathfinding in 2D and 3D code updated
So allot of people have commented on my A* tutorial I posted here a while ago, but they’ve also pointed out a few flaws in the design so I’ve been working on a new version.
The new version also incorperates 2D AND 3D worlds so you can use this class for both, I’ve also optimized a bunch, made everything allot more clear replaced those dodgy ints with nice structs and fixed an unseen bug.
I hope to be able to get it online tomorrow, there’s just to much to polish atm to post it right now, but I’ll keep you guys updated!
Update: A newer, superior, version available as Nuget package can be found here
Questions, comments? Contact me!
- roytries
- roy-t
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