Creating Animated Textured Models for XNA – Part2: trueSpace Online at Ziggyware
Posted by Roy Triesscheijn on 11th November 2008
Ah,
Ziggy was a swift beast this time, you can view my most recent article at
Ziggyware (direct link)
In this article it’s trueSpace’s turn to show what an excellent modelling tool it is. All relevant parts for building and exporting a basic UV-textured model will be covered, including sample source code and the finished trueSpace project. This tutorial will help give your game a bit of body right from the start. By Roy Triesscheijn
Tags: modelling, texture, trueSpace, UV, XNA, Ziggyware
Posted in XNA | 4 Comments »
