About Me
(I realise now that this about me page is getting pretty old, I did a quick update today (removed some stuff) but I’ll have to revise this page later)
Hey I’m Roy Triesscheijn (the alexander part of this blog is because my middle name is Alexander). I was born in 1988, Leiderdorp, the Netherlands. And I currently live in Groningen, the Netherlands where I study Computer Science at the Rijksuniversiteit Groningen (RUG).
I’m don’t believe in any god but that doesn’t mean I’m not interested in the spiritual side of life.
The purpose of this blog is still unknown to me, but I want to use it at the very least to blog about my programming experiences in XNA in wich I try to make something that resembles a game. Or atleast something that make my friends say “cool what is it?.”
Expect loads of irony and scarcasme while you read my blogs. Be warned
.
Finding my English akward, strange or wrong? Don’t hesitate to point it out, as I’m not a native English speaker I seek to learn more and better English all the time.
Sincerely,
Roy Triesscheijn

December 28th, 2009 at 2:49 PM
He, je site is best nerdy, snap er geen jota van. die youtube filmpjes over de planeten waren wel behoorlijk cool (dat was ook het enige wat ik snapte). Tot zaterdag
Liefs Lotte
(Of moest dit in het Engels??)
December 29th, 2009 at 10:50 AM
Hey, tsja nogal technisch hé
. De filmpjes stellen ook niet veel voor als je niet weet wat er op de achtergrond gebeurt trouwens
.
January 27th, 2010 at 1:18 AM
I found you by accident looking at Cygwin. I will read a lot of your page, as I just may understand a little of it.
I saw you liked music so I leave a little music note of my mp3 at komaramusic.net for you. Thx for your Blog & the Cygwin info I found.
Roy Triesscheijn: edited the link because it didn’t work
January 27th, 2010 at 10:10 AM
Hey Ko,
Thanks for your comments. And wow you made a lot of mp3 clips!!
March 29th, 2010 at 10:04 PM
I would doante some money if have saved time. Up to now I only wasted. Maybe you wil change it.
XNA 3.0 and Winforms, the easy way does not work well.
Changing the transparencykey to a color and the picture box get bacl an disappears. Why?
March 30th, 2010 at 7:40 AM
As said in the disclaimer at the bottom of the article, this is a quick prototype way of doing winforms, the officially supported way is a lot more cumbersome.
However, I don’t see why the transparency key color would have any affect. Could you show me the code you’ve used?
Oh btw, I’m writing all these tutorials in my free time, it would be possible that you’ve wasted time, well so be it, I explicitly warn people that this is not the official way of doing it, I even give them a link to the official way. I also tell them why they could use this simpler solution, I even said it could break down. So yeah…
March 30th, 2010 at 11:49 PM
I use the same code as you do. I only changed the transparencykey to a color. That is all. I use WinXp and c# 2008 and Xna3.1
I would send you the code respectively the whole project if I got an emal adress.
By the way, the official sample “Xna in a Winform” has the same bug.
March 31st, 2010 at 10:28 AM
Ralf:
If the office XNA in Winforms code has the same bug, it would probably be something weird with win forms its-self. You can send the code to me at: roy-t[at]hotmail[dot]com and I’ll have a look if I can find anything to fix it.
July 17th, 2010 at 5:17 PM
Hallo,
Ik kwam je post tegen op tweakers http://gathering.tweakers.net/forum/list_message/31843750#31843750 en ik ben op zoek naar een windows app
Kun je me mailen als je dit nog doet?
Groet,
Vincent
August 9th, 2010 at 12:22 AM
Hey Roy,
I just have a quick question regarding XML and saving/loading. Do you have any tutorials that deal with creating,initializing and saving/loading data for a level?
Say I have an RPG and I want to start the player on level 4 with 20hp and 3 weapons.
(creating)How do I go about creating the assets “level=4″, “life = 20″ and “weaponCount=3″ and storing them in an XML file?
(initializing) Assuming in my program I have variables Level, life and weapons. How do I assign these variables to the assets in the XML file?
(save/load)Now I want to store or load the users updated level, life and weaponcount in the XML life…how is that accomplished?
The tutorials I have looked at dont specifically deal with these things, but I was wondering if there was a basic way of doing this. To create variables in a document, load these variables into variables in your code, then save the updated variables.
Thanks for reading, you can get back at me through Email
August 9th, 2010 at 9:30 PM
Hey Colossus,
I’ll reply here so that other people too can benefit from the answer
.
For creating a level you’ll have to put all the data you need for creating a level in an XML file. For example if you where using a tile engine you’d need to todo something like this:
http://pastebin.com/Rede12yh
Of course this is quite a lot of work to do by hand, so creating a simple level editor that generates this data for you is extremely handy. You can get the data into your game by creating a class that reads the data and creates level objects from it and adds these to your scenemanager.
The same goes for initializing and saving and loading, just translate your class/struct to an xml node (either by computer serialization or by thinking it up yourself and writing classes that output and read it).
August 10th, 2010 at 3:42 AM
Hey thanks for the Reply. But all I see is
“Swamp” in the description you give…did you forget to add something? lol
August 10th, 2010 at 7:53 AM
Hey Colossus, hmm something went wrong there. I’ll try and fix it now
.
August 10th, 2010 at 11:40 PM
Roy!
Being bored in the late hours I noticed a whole lot of jibberish on your hyves, jibberish to me then, at the word xml my brain went *poof*.
How’s life in Groningen there?
I don’t know if you heard, but I am going to move to Groningen too! The 21st of august my personal movers will help me to get from Enschede to Groningen.
Care to meet up some time?
Marten