Quick start guide for the deferred rendering engine
Nathan Bixel has written a short guide on how to add your models to Catalin Zima’s deferred rendering engine (my XNA 4 port is located here). You can see his manual in this thread on the XNA Game Programming Adventures website. In case it goes down, I’ve also made a small PDF print of it:
Deferred rendering content manual
Thanks Natah! It’s wonderful to see other people helping to make this content more accessible.


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