SpaceAce progress report
Posted by Roy Triesscheijn on February 26th, 2010
It’s been a while since I’ve blogged about the space rts game (working title SpaceAce) I’m making for Windows/XBLIG. People who follow me on twitter might have seen that I worked on a model for a space frigate. Although it’s more of a placeholder than anything fancy I find it much easier to see what I’m doing when it’s a space frigate flying, and not a silly sphere or cube.
Here’s my (shortened) done/todolist.
Done
-Scene Manager
-Sophisticated input manager with keymapping functionality
-Planets moving realistically (even eccentricity and inclination)
-Demo’d a gui (I’ve tried to make an immediate gui in XNA, and I really liked it, to bad my art skills suck so hard, else I would show it off, might make it into a tutorial someday).
-Ship following mouse, evading obstacles. (Still needs more testing).
-Random galaxy generation.
Todo
-Selecting objects
-Waypoints for ships (you wouldn’t want them to just follow the mouse, would you
).
-Building structures inside the planet space
-Some research tree
-Some way to build objects
-Objects belonging to ai or other players
Those are the items with high priority, that need implementation first. Of course the actual todo list is much longer (and only inside my head). I hope I will have some time to implement all this stuff, but from what I’ve heard this semester is very demanding.
See you later alligator!
