Roy Triesscheijn’s Weblog

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Tutorial: Using the XNA Content Pipeline for localization: Part 2, Assets

Posted by Roy Triesscheijn on February 20th, 2010

(read about part 1 here)

SgtConker has uploaded the second part of my tutorial on localization. This time we automatically localize assets and the code is going to make a lot more sense. (The way strings where localized might look a bit odd without seeing part 2).

Anyway without further introduction, you can find part 2 at sgtconker.com here.

First screen

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