Tutorial: Using the XNA Content Pipeline for localization: Part 2, Assets
Posted by Roy Triesscheijn on February 20th, 2010
(read about part 1 here)
SgtConker has uploaded the second part of my tutorial on localization. This time we automatically localize assets and the code is going to make a lot more sense. (The way strings where localized might look a bit odd without seeing part 2).
Anyway without further introduction, you can find part 2 at sgtconker.com here.

