Hi I’m Roy Triesscheijn. Born 1988, Leiderdorp, the Netherlands. I currently live in Groningen where I study Computer Science at the RUG. When I'm not studying I work at the RUG as a system administrator and do freelance programming jobs via www.progpal.nl. Of course I don't only work and learn. I play a fair game of basketbal at GSBV Moestasj, enjoy listening to music (anything from the Red Hot Chili Peppers to From Autumn to Ashes), watching movies and of course creating beautiful software. Got any questions? Feel free to use the comments.
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Was just trying to test some stuf, and some dudes at the #XNA channel would like to see it. It took me almost an hour to get all the proper tools and codecs to make a normal size video (the original was 500MB of RAW avi)
However here it is, nothing fancy but it’s just a show of of the driving mechanics for my little racing game.
edit: oops didn’t know there was a wordpress shortcode to embed youtube video’s
I think Microsoft underestimated all the people that wanted to show their avatar to other people since.
avatar.xboxlive.com/avatar/(gamertag)/avatar-body.png is currently taking 15seconds to show my avatar.
But oh well I’ll show it off here (mirrored) anyway:
There are really more options to customise your avatar than I thought, I do hope that games will be able to add special items to your avatar, wouldn’t it be cool to have a big ass GoW armour for your avatar?
I haven’t found the Community Games yet, but for Europe (to be more precise the Netherlands) they should be available soon.
In this article it’s trueSpace’s turn to show what an excellent modelling tool it is. All relevant parts for building and exporting a basic UV-textured model will be covered, including sample source code and the finished trueSpace project. This tutorial will help give your game a bit of body right from the start. By Roy Triesscheijn
Well only half a day ago I posted a progress report for this part of the modelling for XNA tutorial series. And well here I am again! I’ve finished the entire article and found out even more about UV-texture-editing in trueSpace. Damn that UV-Editor has some powerfull tools!
I hope Michael from Ziggyware.com will be able to put part 2 online fast. As the Blender article it is a long one. (15pages in word, and over 30 images explaining what to do and where to find the buttons and toolbars ).
I’m sure you’ll all like it!
I’ll write a new post as soon as Michael puts it up!
Haven’t been hearing much from me on part 2, I know I promissed to get it done soon, (hell I said to finish it two weeks ago). But I’ve been haveing some problems with trueSpace. In the end it wouldn’t even start and crashed instantly at the splash screen.
So after some agony I’ve reinstalled trueSpace7.6 and gave it another go. It’s to bad that some of the more advanced features of trueSpace are poorly documented. (I still havent found the mark seam button that the manual speaks off).
Also some tools are not available in the standard Workspace view so I have to switch to the ‘older’ model view to get it done.
However I’ve finally been able to recreate a nice textured cube with good texture coords and been able to get a good uv-map for combined meshes.
I’ll hope to finish up on the tutorial in two days and have it submitted to ZiggyWare so Ziggy– can put it online.
Be sure to check it out since it is an extremely handy tutorial on creating Animated (Skinned) Textured Models in Blender / trueSpace , with all the export scripts and export settings you will need to make it work immidiatly in your XNA2/3 app (both XNA2 and XNA3 source codes included)